UBC BEST Design Team
During my time on UBC BEST (Biomedical Engineering Student Team), I collaborated on two different projects at two very different stages in the design cycle. I was in the sub-team Music 2 Movement, which uses the principles of music therapy to create physical and cognitive rehabilitative devices.
Inspire Mobility features three music therapy devices: tap, squeeze, and spin. These devices aimed to simulate everyday motor movements like pushing, gripping and twisting. Traditional physical therapy exercises such as peg games, and picking up objects like mugs do not allow the patient and therapist to track progress quantitatively. These devices are data-driven, using pressure, force and rotational sensors and provide haptic feedback to users using LEDs and vibrational motors.
Fine Motor Rehabilitation Tool for Multiple Sclerosis Patients
After in-person activity was suspended, our team pivoted to a new project that could be worked on remotely. We generated ideas with the main purpose of participating in the Consortium of Multiple Sclerosis Centres Annual Conference, where we would present the prototype of our assistive device. The scope of the project was defined, but there were no limitations on what area the device would target.
After many rounds of idea generation and exploration, we ultimately decided to develop a sensor glove for dexterity rehabilitation, as well as an app interface to program the audiovisual cues and games. As one of the mechanical hardware developers on the team, I worked on sketching the device in detail and creating a plan for CAD fabrication. As I also had prior experience in UI/UX Design, I designed an interactive prototype interface using Figma.
Kaylee Jung
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