Kaylee Jung

Kaylee Jung

Music 2 Movement

Music 2 Movement

UBC BEST Design Team

Sept 2019 - Jan 2021

Sept 2019 - Jan 2021

Sept 2019 - Jan 2021

Overview

Overview

Overview

Mechanical Hardware Developer & UI/UX Designer

During my time on UBC BEST (Biomedical Engineering Student Team), I collaborated on two different projects at two very different stages in the design cycle. I was in the sub-team Music 2 Movement, which uses the principles of music therapy to create physical and cognitive rehabilitative devices.

Inspire Mobility: Music Therapy Devices for Stroke Patients

Inspire Mobility: Music Therapy Devices for Stroke Patients

Inspire Mobility: Music Therapy Devices for Stroke Patients

Inspire Mobility features three music therapy devices: tap, squeeze, and spin. These devices aimed to simulate everyday motor movements like pushing, gripping and twisting. Traditional physical therapy exercises such as peg games, and picking up objects like mugs do not allow the patient and therapist to track progress quantitatively. These devices are data-driven, using pressure, force and rotational sensors and provide haptic feedback to users using LEDs and vibrational motors.

This project was ongoing when I joined BEST, and was being developed for 2 years prior. Coming into the project towards the end of the design cycle, my role as a mechanical hardware developer was to design the outer shells of the devices using FlexFill, a 3D-printing filament, and silicone casings using 3D-printed molds.

This project was ongoing when I joined BEST and was developed for 2 years prior. Coming into the project towards the end of the design cycle, my role as a mechanical hardware developer was to design the outer shells of the devices using FlexFill, a 3D-printing filament, and silicone covers using 3D-printed molds. The main purpose of the casings was to protect the hardware components and ensure the device could be sterilized between each patient's use.

Fine Motor Rehabilitation Tool for Multiple Sclerosis Patients

After in-person activity was suspended, our team pivoted to a new project that could be worked on remotely. We generated ideas with the main purpose of participating in the Consortium of Multiple Sclerosis Centres Annual Conference, where we would present the prototype of our assistive device. The scope of the project was defined, but there were no limitations on what area the device would target.

After many rounds of idea generation and exploration, we ultimately decided to develop a sensor glove for dexterity rehabilitation, as well as an app interface to program the audiovisual cues and games. As one of the mechanical hardware developers on the team, I worked on sketching the device in detail and creating a plan for CAD fabrication. As I also had prior experience in UI/UX Design, I designed an interactive prototype interface using Figma.

Kaylee Jung

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